Character Creation
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your characters have offended someone; they want you dead.
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you’re onboard the Iceberg—are you on the run, employed on the ship, suffering from wanderlust? All three?
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what’s your background (see table)?
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you wake up from a drug-induced slumber, trapped in storage B.
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flashback appropriate to your background: How do they know what they do?
| d6 | Background | Prerequisite | Boon |
|---|---|---|---|
1 |
Passenger |
none |
more items |
2 |
Cabin Crew |
none |
knowledge about the upper decks |
3 |
Stowaway |
stealthy |
someone loyal in trouble, secret room |
4 |
Guard |
visibly ready for combat |
special access and knowledge about cargo |
5 |
Stoker |
strong and enduring |
another exit |
6 |
Ship’s Doctor |
intelligent |
understands security protocols |
| d6 | Background | Prerequisite | Decks Known | Special Resources and Knowledge |
|---|---|---|---|---|
1 |
Passenger |
none |
rough idea of upper decks |
one additional item |
2 |
Cabin Crew |
none |
upper decks, galley, infirmary, crew quarters |
food elevator from galley to dining room, bridge is a lifeboat, captain won’t abandon bridge |
3 |
Stowaway |
stealthy |
layout of random lower deck, diving room, brig |
knows one of the prisoners, who is loyal to them |
4 |
Guard |
visibly ready for combat |
shaft, storage B, upper decks, brig |
knows about the security system and high-energy magic cargo hold, has key to brig |
5 |
Stoker |
strong and enduring |
boiler and engine deck, shaft |
knows about the water inlet, door from shaft to coal storage doesn’t close properly |
6 |
Ship’s Doctor |
intelligent |
infirmary and above |
can disable the security system in the service room |
Room Description
High Energy Magic Storage Hold (aka Storage A)
Bulkhead AB
Storage B
Storage A
Central Shaft
Smoke Stack
Security System Service Room
Brig
Coal Storage
Boiler Room
Engine Room
Galley
Infirmary
Diver Room and Airlock
Crew Quarters
Main Deck
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Cargo hatch
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life boats below