Character Creation
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your characters have offended someone; they want you dead.
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you’re onboard the Iceberg—are you on the run, employed on the ship, suffering from wanderlust? All three?
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what’s your background (see Character Backgrounds (Referee’s Table))?
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you wake up from a drug-induced slumber, trapped in storage B.
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flashback appropriate to your background: How do they know what they do?
| d6 | Background | Prerequisite | Decks Known | Special Resources and Knowledge |
|---|---|---|---|---|
1 |
Passenger |
none |
rough idea of upper decks |
one additional item |
2 |
Cabin Crew |
none |
upper decks, galley, infirmary, crew quarters |
food elevator from galley to dining room, bridge is a lifeboat, captain won’t abandon bridge |
3 |
Stowaway |
stealthy |
layout of random lower deck, diving room, brig |
knows one of the prisoners, who is loyal to them |
4 |
Guard |
visibly ready for combat |
shaft, storage B, upper decks, brig |
knows about the security system and high-energy magic cargo hold, has key to brig |
5 |
Stoker |
strong and enduring |
boiler and engine deck, shaft |
knows about the water inlet, door from shaft to coal storage doesn’t close properly |
6 |
Ship’s Doctor |
intelligent |
infirmary and above |
can disable the security system in the service room |
Room Description
The Ship
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lit by self-igniting gas lamps (gas pressure pushes a firestone into the side of the pipe)
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lamps have valves next to them as on/off switches
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ship transports cargo from many different companies & people
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cargo is loosely based on east–west trading during the Age of Sail
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Random Cargo Table
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d10 |
Item |
1 |
Tea |
2 |
Spices |
3 |
Opium |
4 |
Silver |
5 |
Furs |
6 |
Furniture [obvious] |
7 |
Bales of cotton and silk [obvious] |
8 |
Porcelain |
9 |
|
10 |
Wood, strips of metal, ship repair stuff, tools [obvious] |
11 |
Food [kitchen storage] |
12 |
Coal [coal storage] |
Lower Decks
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pipes everywhere:
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hot and cold water, steam
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pneumatics
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gas
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strong metal doors with speed wheels and bulkheads separate rooms
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all bulkhead doors open to the outside of the ship so doors can’t be opened when the room is flooded #todo
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hot, stuffy air
High Energy Magic Storage Hold (aka Storage A)
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strong bulkhead with riddle lock
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airlock tunnel
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bolts that allow to decouple storage A from the ship (will sink)
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a sign that explains how to do that
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lined with lead
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magic crackles, small arcs strike between items and walls
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contains one sublimation bomb (converts all solid matter to gas in a 50 m radius)
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and a box of fireball wands
Storage B
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exits
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bulkhead towards storage A
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big metal door towards central shaft
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hatch towards brig, waterlogged, cold to the touch *
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wooden crates of diverse origin
Storage A
Central Shaft
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runs entire height of the ship
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metal doors to all levels
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pipes on the outside, set-in ladder on the inside
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removable gratings with small openings for the ladder
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levels
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storage b: ash raining from above
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storage a: coal fire on the grating, hot air rising
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engine deck: grating removed, coal hatch open
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Smoke Stack
Security System Service Room
Brig
Coal Storage
Boiler Room
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hatch to coal storage
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coal gasification plant
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water heater for cabins
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water distillation for drinking water
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sea water inlet: big enough to escape thru, if you’re willing to flood the deck
Engine Room
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water pump for cabins
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air compressor for pneumatics
Galley
Infirmary
Diver Room and Airlock
Crew Quarters
Main Deck
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Cargo hatch
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life boats below