== Room Description === The Ship * lit by self-igniting gas lamps (gas pressure pushes a firestone into the side of the pipe) * lamps have valves next to them as on/off switches * ship transports cargo from many different companies & people * cargo is loosely based on east–west trading during the Age of Sail . Random Cargo Table [options="header,autowidth"] :=== d10:Item 1: Tea 2: Spices 3: Opium 4: Silver 5: Furs 6: Furniture [obvious] 7: Bales of cotton and silk [obvious] 8: Porcelain 9: Mail 10: Wood, strips of metal, ship repair stuff, tools [obvious] 11: Food [kitchen storage] 12: Coal [coal storage] :=== === Lower Decks * pipes everywhere: * hot and cold water, steam * pneumatics * gas * strong metal doors with speed wheels and bulkheads separate rooms * all bulkhead doors open to the outside of the ship so doors can't be opened when the room is flooded #todo * hot, stuffy air ==== High Energy Magic Storage Hold (aka _Storage A_) * strong bulkhead with riddle lock * airlock tunnel * bolts that allow to decouple storage A from the ship (will sink) * a sign that explains how to do that * lined with lead * magic crackles, small arcs strike between items and walls * contains one sublimation bomb (converts all solid matter to gas in a 50 m radius) * and a box of fireball wands ==== _Storage B_ * exits * bulkhead towards storage A * big metal door towards central shaft * hatch towards brig, waterlogged, cold to the touch * * wooden crates of diverse origin ==== _Storage A_ ==== Central Shaft * runs entire height of the ship * metal doors to all levels * pipes on the outside, set-in ladder on the inside * removable gratings with small openings for the ladder * levels ** storage b: ash raining from above ** storage a: coal fire on the grating, hot air rising ** engine deck: grating removed, coal hatch open ==== Smoke Stack ==== Security System Service Room ==== Brig ==== Coal Storage ==== Boiler Room * hatch to coal storage * coal gasification plant * water heater for cabins * water distillation for drinking water * sea water inlet: big enough to escape thru, if you're willing to flood the deck ==== Engine Room * water pump for cabins * air compressor for pneumatics ==== Galley ==== Infirmary ==== Diver Room and Airlock ==== Crew Quarters === Main Deck - Cargo hatch - life boats below === Superstructure ==== Cabins ==== Dining Room ==== Lounge / Smoking Room ==== Superstructure Smoke Stack ==== Bridge