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| author | Arne Dußin | 2021-01-27 14:01:50 +0100 |
|---|---|---|
| committer | Arne Dußin | 2021-02-02 22:16:15 +0100 |
| commit | f92e9f6f07b1e3834c2ca58ce3510734819d08e4 (patch) | |
| tree | 20e3d3afce342a56ae98f6c20491482ccd2b5c6b /src/transform.rs | |
| parent | c60a6d07efb120724b308e29e8e70f27c87c952d (diff) | |
| download | graf_karto-f92e9f6f07b1e3834c2ca58ce3510734819d08e4.tar.gz graf_karto-f92e9f6f07b1e3834c2ca58ce3510734819d08e4.zip | |
Rework graf karto to fit the client/server structure
Diffstat (limited to 'src/transform.rs')
| -rw-r--r-- | src/transform.rs | 142 |
1 files changed, 0 insertions, 142 deletions
diff --git a/src/transform.rs b/src/transform.rs deleted file mode 100644 index 147956c..0000000 --- a/src/transform.rs +++ /dev/null @@ -1,142 +0,0 @@ -//! Transformation module -//! -//! Useful to turn on-screen coordinates into measurements of the "real" world the map describes -//! and the other way around. - -use crate::math::{Rect, Vec2}; - -const STANDARD_PIXELS_PER_M: f64 = 64.; -const MIN_PIXELS_PER_M: f64 = 5.; -const MAX_PIXELS_PER_M: f64 = 10_000.; - -/// A rigid 2D transformation. Since the translation must often be accessed directly and so far there -/// was no huge need for fancy transformation, this currently does not use any matrix transformations. -pub struct Transform { - /// The (not necessarily natural) number of pixels per m, i.e. the current scale of the map - pixels_per_m: f64, - /// The vector the entire on-screen map is moved by in pixels - translation_px: Vec2<f64>, -} - -impl Transform { - /// Create a new standard transformation for the map. - pub fn new() -> Self { - Self { - pixels_per_m: STANDARD_PIXELS_PER_M, - translation_px: Vec2::new(0., 0.), - } - } - - /// Convert a point that is given in meters into the corresponding point in pixels. - #[inline] - pub fn point_m_to_px(&self, point: &Vec2<f64>) -> Vec2<f64> { - // Start by converting the absolute position in meters into the absolute position in - // pixels, then add the translation of the screen. - (*point * self.pixels_per_m) + self.translation_px - } - - /// Convert an on-screen point into an absolute point with values in meters. - #[inline] - pub fn point_px_to_m(&self, point: &Vec2<f64>) -> Vec2<f64> { - // Start by subtracting the pixel translation and afterwards convert these absolute pixel - // measurements into meters. - (*point - self.translation_px) / self.pixels_per_m - } - - /// Convert a length given in meters into a length in pixels - #[inline] - pub fn length_m_to_px(&self, length: f64) -> f64 { - length * self.pixels_per_m - } - - /// Convert a length given in pixels into a length in meters - #[inline] - pub fn length_px_to_m(&self, length: f64) -> f64 { - length / self.pixels_per_m - } - - /// Convert a rectangle which has measurements in meters into one of pixels - #[inline] - pub fn rect_m_to_px(&self, rect: &Rect<f64>) -> Rect<f64> { - let left_upper = self.point_m_to_px(&Vec2::new(rect.x, rect.y)); - Rect::new( - left_upper.x, - left_upper.y, - self.length_m_to_px(rect.w), - self.length_m_to_px(rect.h), - ) - } - - /// Convert a rectangle which has measurements in pixels into one of meters - #[inline] - pub fn rect_px_to_m(&self, rect: &Rect<f64>) -> Rect<f64> { - let left_upper = self.point_px_to_m(&Vec2::new(rect.x, rect.y)); - Rect::new( - left_upper.x, - left_upper.y, - self.length_px_to_m(rect.w), - self.length_px_to_m(rect.h), - ) - } - - /// Attempts to zoom the pixels per meter by the amount of factor. - /// - /// # Arguments - /// `factor`: A number greater than one means zooming in, a number less than one means zooming out. What happens when you try to - /// zoom with a negative factor you'll have to figure out yourself. - /// `mouse_pos_px`: Position of the mouse cursor, this time not in meters, but in screen - /// pixels. This will be used to tether zoom on that point. - pub fn try_zoom(&mut self, mouse_pos_px: &Vec2<f64>, factor: f64) -> bool { - // Abort zooming when the scale would not be in the min-max-bounds anymore. - let desired_px_per_m = self.pixels_per_m * factor; - if (factor < 1. && desired_px_per_m <= MIN_PIXELS_PER_M) - || (factor > 1. && desired_px_per_m >= MAX_PIXELS_PER_M) - { - return false; - } - - // Save the absolute mouse position in meters for tethering later - let mouse_pos_m = self.point_px_to_m(&mouse_pos_px); - - // Make sure the desired scale stays within the bounds and in whole numbers - let desired_px_per_m = if desired_px_per_m < MIN_PIXELS_PER_M { - MIN_PIXELS_PER_M as u32 as f64 - } else if desired_px_per_m > MAX_PIXELS_PER_M { - MAX_PIXELS_PER_M as u32 as f64 - } else { - desired_px_per_m as u32 as f64 - }; - - /* Adjust to the desired scale and bring the map back to its desired position according to - * the mouse pointer position. - */ - self.pixels_per_m = desired_px_per_m; - self.translation_px += *mouse_pos_px - self.point_m_to_px(&mouse_pos_m); - - true - } - - /// Move the canvas by the vector in pixels. - pub fn move_by_px(&mut self, by: &Vec2<f64>) { - self.translation_px += *by; - } - - /// Get the current scale with the number of pixels (as a real number) that makes up a meter of - /// actual map space. - pub fn pixels_per_m(&self) -> f64 { - self.pixels_per_m - } - /// Get the current translation of the map on the screen. This is purely in pixels, rather than - /// meters, since a translation in meters does not make sense, because all map items have an - /// absolute position and the translation is merely used to see where on the screen anything - /// should be drawn. - pub fn translation_px(&self) -> &Vec2<f64> { - &self.translation_px - } -} - -impl Default for Transform { - fn default() -> Self { - Self::new() - } -} |
