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+//! # Graf Karto cartographer
+//!
+//! ### What is it exactly
+//! Graf Karto is a table top role playing game (TTRPG) map creation tool that is optimised for real
+//! time map interaction.
+//!
+//! ### Motivation
+//! While there are certainly many TTRPG map creation tools for single user and multi user available
+//! online and on the market, we felt that most of them lack features or are to unwieldy to seriously
+//! consider for real time dungeon drawing, say for instance when drawing a map for an old school
+//! revival style game. This is why Graf Karto is optimised for speed above pretty graphical features.
+//! The aim is for the user not to have to think much about how they are going to achieve what they are
+//! doing and how they are going to make it pretty, but should just be able to *do* it, to have time to
+//! worry about other things. This does not mean that all maps created should visually be equivalent to
+//! a steaming pile of hot garbage, but if the visuals should try to get in the way, usability and speed
+//! takes precedence.
+
+#![allow(dead_code)]
+#![warn(missing_docs)]
+
+#[macro_use]
+extern crate log;
+
+pub mod button;
+pub mod cli;
+pub mod colours;
+pub mod config;
+pub mod editor;
+pub mod grid;
+pub mod gui;
+pub mod map;
+pub mod math;
+pub mod server;
+pub mod snapping;
+pub mod svg;
+pub mod tool;
+pub mod transform;
+pub mod transformable;
+
+use cli::CLI;
+use config::Config;
+use editor::Editor;
+use float_cmp::F64Margin;
+use gui::{DimensionIndicator, ToolSidebar};
+use raylib::prelude::*;
+use snapping::Snapper;
+use std::ffi::CString;
+use std::io;
+use transform::Transform;
+
+/// Location of the file containing the style used for the raylib user interface.
+pub const GUI_STYLE: &str = "assets/style/cyber.rgs";
+/// Location of the graf karto configuration options file.
+pub const CONFIG_FILE: &str = "config.ron";
+
+/// The acceptable error that is used throughout the project for two floats to be considered equal.
+/// If it is set too low, the editor might not work properly, if set too high, the granularity may
+/// become too low for certain purposes.
+pub const FLOAT_MARGIN: F64Margin = F64Margin {
+ epsilon: 10000. * f64::EPSILON,
+ ulps: 0,
+};
+
+fn main() {
+ pretty_env_logger::init();
+
+ let (mut rl, thread) = raylib::init().resizable().title("Hello there!").build();
+ rl.set_target_fps(120);
+ rl.set_exit_key(None);
+
+ // Load the configuration file, if available.
+ let config = match Config::from_file(CONFIG_FILE) {
+ Ok(config) => config,
+ Err(err) => {
+ /* Create a default config file if it doesn't exist, otherwise leave the incorrectly
+ * formatted/corrupted or otherwise unreadable file alone.
+ */
+ let config = Config::default();
+ if err.kind() == io::ErrorKind::NotFound {
+ warn!("Could not find a configuration file. Creating default.");
+ config
+ .write_file(CONFIG_FILE)
+ .expect("Could not write config file.");
+ } else {
+ error!(
+ "Could not read configuration file: {}\nUsing defaults for this run.",
+ err
+ );
+ }
+
+ config
+ }
+ };
+
+ // Load the preferred gui style
+ rl.gui_load_style(Some(
+ &CString::new(GUI_STYLE).expect("Could not create C string from style file name"),
+ ));
+
+ let mut editor = Editor::new(&mut rl, &thread, config);
+ let mut dimension_indicator = DimensionIndicator::new();
+ let tool_sidebar = ToolSidebar::new(&mut rl, &thread);
+ let mut snapper = Snapper::default();
+ let mut cli = CLI::new();
+
+ let mut transform = Transform::new();
+ let mut last_mouse_pos = rl.get_mouse_position();
+ while !rl.window_should_close() {
+ let screen_width = rl.get_screen_width();
+ let screen_height = rl.get_screen_height();
+
+ // Move the canvas together with the mouse
+ if rl.is_mouse_button_down(MouseButton::MOUSE_MIDDLE_BUTTON) {
+ transform.move_by_px(&(rl.get_mouse_position() - last_mouse_pos).into());
+ }
+ // Update the last mouse position
+ last_mouse_pos = rl.get_mouse_position();
+
+ let mouse_wheel_move = rl.get_mouse_wheel_move();
+ if mouse_wheel_move != 0 {
+ // Zoom in for positive and zoom out for negative mouse wheel rotations.
+ let scale_factor = if mouse_wheel_move > 0 { 1.2 } else { 1. / 1.2 };
+ transform.try_zoom(
+ &rl.get_mouse_position().into(),
+ mouse_wheel_move.abs() as f64 * scale_factor,
+ );
+ }
+
+ cli.update(&mut rl, &mut editor);
+ dimension_indicator.update(editor.map_mut(), &mut rl);
+ snapper.update(&mut rl, cli.active());
+ editor.update(
+ &mut rl,
+ &transform,
+ &snapper,
+ ToolSidebar::mouse_captured(screen_height as u16, last_mouse_pos.into()),
+ cli.active(),
+ );
+
+ // Drawing section
+ {
+ let mut d = rl.begin_drawing(&thread);
+ d.clear_background(Color::BLACK);
+ grid::draw_grid(&mut d, screen_width, screen_height, &transform);
+ editor.map().draw(&mut d, &transform);
+
+ editor.draw_tools(&mut d, &transform);
+ tool_sidebar.draw(screen_height as u16, &mut d, &mut editor);
+ snapper.draw(&mut d);
+ gui::position_indicator_draw(&mut d, last_mouse_pos.into(), &transform, &snapper);
+ dimension_indicator.draw(&mut d, &transform);
+ cli.draw(&mut d);
+ }
+ }
+}