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-rw-r--r--src/client/tool/selection_tool.rs74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/client/tool/selection_tool.rs b/src/client/tool/selection_tool.rs
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+++ b/src/client/tool/selection_tool.rs
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+//! Selection of items on the map.
+//!
+//! When selecting items on the map, the editor goes into a different mode than when editing a
+//! specific kind of item. Actions that are available for specific types of items become
+//! unavailable, while other actions that make use of the properties to a wide range of items
+//! become available instead.
+//! For this reason, the selection tool can be thought of as a kind of meta tool over tools.
+
+use super::Tool;
+use crate::client::colours::DEFAULT_COLOURS;
+use crate::client::map::Map;
+use crate::client::transform::Transform;
+use crate::math::{ExactSurface, Rect, Vec2};
+use crate::net::{Cargo, Connection};
+use raylib::core::drawing::{RaylibDraw, RaylibDrawHandle};
+
+/// The selection tool makes it possible to select any item on the map when activated.
+pub struct SelectionTool {
+ selection_rect: Option<(Vec2<f64>, Vec2<f64>)>,
+}
+
+impl SelectionTool {
+ /// Create a new selection tool. There should be only one such tool per program instance and it
+ /// should be created in the editor.
+ #[allow(clippy::new_without_default)]
+ pub fn new() -> Self {
+ Self {
+ selection_rect: None,
+ }
+ }
+}
+
+impl Tool for SelectionTool {
+ fn deactivate(&mut self) {
+ self.selection_rect = None;
+ }
+
+ fn update(&mut self, _map: &Map, mouse_pos_m: &Vec2<f64>) {
+ if let Some((_, ref mut pos2)) = &mut self.selection_rect {
+ *pos2 = *mouse_pos_m;
+ }
+ }
+
+ fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform) {
+ if let Some((pos1, pos2)) = self.selection_rect {
+ let rect_px = transform.rect_m_to_px(&Rect::bounding_rect(pos1, pos2));
+ rld.draw_rectangle_rec(rect_px, DEFAULT_COLOURS.selection_rect);
+ rld.draw_rectangle_lines_ex(rect_px, 4, DEFAULT_COLOURS.selection_rect_outline);
+ }
+ }
+
+ fn place_single(
+ &mut self,
+ map: &mut Map,
+ _server: &Connection<Cargo>,
+ mouse_pos_m: &Vec2<f64>,
+ ) {
+ if let Some((pos1, pos2)) = self.selection_rect {
+ // Select all items on the map that are inside of the selection rectangle
+ let bounds = Rect::bounding_rect(pos1, pos2);
+ for (_id, element) in map.elements_mut() {
+ // TODO: Make it possible to do this additively by custom keybinding.
+ element.set_selected(bounds.contains_rect(&element.as_component().bounding_rect()));
+ }
+ self.selection_rect = None;
+ } else {
+ self.selection_rect = Some((*mouse_pos_m, *mouse_pos_m));
+ }
+ }
+
+ fn abort(&mut self) {
+ self.selection_rect = None;
+ }
+}