| Commit message (Collapse) | Author | Age | Lines | |
|---|---|---|---|---|
| * | Add triangle struct and triangulation template | Arne Dußin | 2020-11-21 | -0/+4 |
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| * | Fix silly bug in min function | Arne Dußin | 2020-11-18 | -3/+25 |
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| * | Add polygon graph | Arne Dußin | 2020-11-17 | -0/+2 |
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| * | Add polygon that can check if a point is inside | Arne Dußin | 2020-11-11 | -2/+29 |
| | | | | | | ..except for one super super edgy edge case, but I wanted to get this algorithm out into a commit before I ruin it completely (probably) | |||
| * | Refactor a major part of the project | Arne Dußin | 2020-11-01 | -0/+23 |
| In order to be able to save and load the map, a major rework of the code seemed necessary, since Vector2 and Rectangle of raylib do not implement serialize, and it seems cleanest to use the serialize/deserialize traits of serde, to save for instance to RON. ToolShed was renamed to Editor, since it should better show, that it does quite a bit more than harbour tools. The map data is now centrally saved in the editor, instead of decentralised in the tool structs. | ||||
