| Commit message (Collapse) | Author | Age | Lines |
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The polygon room tool used a convoluted process for determining what the
user actually wants to draw. I have changed to the polygon graph
instead, which makes the checks easier and restricts the user a bit
less. In the process however I found a serious problem with my handling
float, so everything needed to change to margin compares (which I of
course should have done in the beginning. Guys, take the warning
seriously and don't ignore it for ten years like I did. It will come
back to haunt you.. apparently) instead of direct equality.
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Before, the deletion tool was not targeting polygons. I also took the
liberty to broaden the functionality of the surface trait, which now can
check if a rectangle or polygon is contained.
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In order to be able to save and load the map, a major rework of the code
seemed necessary, since Vector2 and Rectangle of raylib do not implement
serialize, and it seems cleanest to use the serialize/deserialize traits
of serde, to save for instance to RON. ToolShed was renamed to Editor,
since it should better show, that it does quite a bit more than harbour
tools. The map data is now centrally saved in the editor, instead of
decentralised in the tool structs.
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