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//! The grid used to divide the map into evenly sized chunks.
use crate::client::colours::DEFAULT_COLOURS;
use crate::client::transform::Transform;
use crate::math;
use raylib::drawing::RaylibDraw;
/// Draw an infinite grid that can be moved around on the screen and zoomed in and out of.
pub fn draw_grid<D>(rld: &mut D, screen_width: i32, screen_height: i32, transform: &Transform)
where
D: RaylibDraw,
{
/* Calculate the first whole meter that can be seen on the grid. This is the first meter that
* will be seen on screen.
*/
let mut first_cell = *transform.translation_px() / -transform.pixels_per_m();
first_cell.x = first_cell.x.floor();
first_cell.y = first_cell.y.floor();
let mut cell = first_cell;
let mut draw_y = transform.point_m_to_px(&cell).y;
loop {
draw_y = math::round(draw_y, 1.);
rld.draw_line(
0,
draw_y as i32,
screen_width,
draw_y as i32,
DEFAULT_COLOURS.grid_lines,
);
cell.y += 1.;
draw_y = transform.point_m_to_px(&cell).y;
if draw_y as i32 > screen_height {
break;
}
}
let mut draw_x = transform.point_m_to_px(&cell).x;
loop {
draw_x = math::round(draw_x, 1.);
rld.draw_line(
draw_x as i32,
0,
draw_x as i32,
screen_height,
DEFAULT_COLOURS.grid_lines,
);
cell.x += 1.;
draw_x = transform.point_m_to_px(&cell).x;
if draw_x as i32 > screen_width {
break;
}
}
}
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