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//! Something that's mappable can be placed on the map and drawn at a specific position. It has a
//! dimension on the map and may be transformable in various ways.
use crate::client::transform::Transform;
use crate::world::Component;
use raylib::drawing::RaylibDrawHandle;
/// Anything that can be added to the map or world must implement this trait.
pub trait Mappable {
/// Draw this to `rld` with the transform. An item that cannot be drawn is not mappable, so
/// this must always be implemented.
fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform);
/// Set the selection status of this item. If it is selected, actions that concern all selected
/// items will be applied to this item as well.
fn set_selected(&mut self, selected: bool);
/// Get if this item is currently selected.
fn selected(&self) -> bool;
/// Get this mappable as a world component.
fn as_component(&self) -> &dyn Component;
}
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