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//! Tools, which are user interfaces that must be specifically selected in order to do something.
//!
//! As stated, a tool is not simply everything that helps a user do something, think of it more as a
//! mode which must be elected by the user to perform a task on a specific object type or a class of
//! objects. If instead the operation is defined by the state of the program, it is not a tool, since
//! the user didn't explicitly ask for this function to be performed, but it is rather an option
//! that's inherent to the situation the user finds themselves in.
pub mod deletion_tool;
pub mod icon_tool;
pub mod polygon_room_tool;
pub mod rect_room_tool;
pub mod selection_tool;
pub mod wall_tool;
pub use deletion_tool::DeletionTool;
pub use icon_tool::IconTool;
pub use polygon_room_tool::PolygonRoomTool;
pub use rect_room_tool::RectRoomTool;
pub use selection_tool::SelectionTool;
pub use wall_tool::WallTool;
use crate::button::Button;
use crate::map::Map;
use crate::math::Vec2;
use crate::transform::Transform;
use raylib::core::drawing::RaylibDrawHandle;
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
#[repr(u8)]
/// The types of tools available in graf karto. For information about the tool itself, please see the
/// referenced Tool's documentation.
pub enum ToolType {
/// See [super::RectRoomTool] for information on this tool.
RectRoomTool,
/// See [super::PolygonRoomTool] for information on this tool.
PolygonRoomTool,
/// See [super::WallTool] for information on this tool.
WallTool,
/// See [super::IconTool] for information on this tool.
IconTool,
/// See [super::DeletionTool] for information on this tool.
DeletionTool,
/// See [super::SelectionTool] for information on this tool.
SelectionTool,
/// Not a real tool but used to know how many tools are available. New tools must be added
/// above this variant.
// TODO: Since we now use a hash map in the editor, check if this is still necessary at all.
NumTools,
}
/// Base trait for tools. A tool is something that performs a specific action on one or more types of
/// elements. It must be selected in order to be active. For this reason, the selection tool is a
/// tool (it must be selected from the toolbox), but the dimension indicator for instance is not,
/// since it is automatically updated when applicable.
pub trait Tool {
/// Code that needs to be called when this Tool is activated or reactivated goes here.
fn activate(&mut self) {}
/// Cleanup that needs to be done when the user switches from this tool to something else goes here.
fn deactivate(&mut self) {}
/// Called on each frame when this tool is active.
fn update(&mut self, map: &Map, mouse_pos_m: &Vec2<f64>);
/// Draw the contents of this tool.
// TODO: Maybe make this tool mappable? This might make it easier to make things resizable while
// it's still being drawn.
fn draw(&self, rld: &mut RaylibDrawHandle, transform: &Transform);
/// Generic keybinding.
/// Code to place a single node for this tool.
fn place_single(&mut self, _map: &mut Map, _mouse_pos_m: &Vec2<f64>) {}
/// Generic keybinding.
/// Code to finish whatever one is doing with this tool currently and trying to apply the
/// changes to the map data.
fn finish(&mut self, _map: &mut Map) {}
/// Generic keybinding.
/// Stop whatever one is doing with this tool and do not apply any changes to the map data.
fn abort(&mut self) {}
/// If there are any additional keybindings that need to be handled by this tool, these can be
/// handled here.
fn on_button_pressed(&mut self, _map: &mut Map, _button: Button) {}
}
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