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use sdl2::rect::Rect;
use specs::prelude::*;
use specs_derive::*;
use crate::math::Vec2;
#[derive(Component, Debug, Clone, Copy)]
pub struct Pos(pub Vec2<f64>);
#[derive(Component, Debug, Clone, Copy)]
pub struct Velocity(pub Vec2<f64>);
#[derive(Component)]
pub struct StaticDrawable
{
pub texture_name: String,
pub source_rect: Rect,
}
#[derive(Component, Default)]
#[storage(NullStorage)]
pub struct Player;
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