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-rw-r--r--txt/player-handout.adoc2
-rw-r--r--txt/rooms.adoc112
2 files changed, 93 insertions, 21 deletions
diff --git a/txt/player-handout.adoc b/txt/player-handout.adoc
index a7656c3..52f8188 100644
--- a/txt/player-handout.adoc
+++ b/txt/player-handout.adoc
@@ -6,7 +6,7 @@
- you're onboard the _Iceberg_—are you on the run, employed on the ship, suffering from wanderlust? All three?
- what's your background (see <<tab>>)?
- you wake up from a drug-induced slumber, trapped in _storage B_.
-- flashback appropriate to your background: How do they know what they do?
+- flashback appropriate to your background: How do you know what you do?
.Character Backgrounds
diff --git a/txt/rooms.adoc b/txt/rooms.adoc
index b4734db..8162c97 100644
--- a/txt/rooms.adoc
+++ b/txt/rooms.adoc
@@ -1,45 +1,117 @@
== Room Description
-=== High Energy Magic Storage Hold (aka _Storage A_)
-=== Bulkhead AB
+=== The Ship
+* lit by self-igniting gas lamps (gas pressure pushes a firestone into the side of the pipe)
+* lamps have valves next to them as on/off switches
-=== _Storage B_
+* ship transports cargo from many different companies & people
+* cargo is loosely based on east–west trading during the Age of Sail
-=== _Storage A_
+. Random Cargo Table
+[options="header,autowidth"]
+:===
+d10:Item
+1: Tea
+2: Spices
+3: Opium
+4: Silver
+5: Furs
+6: Furniture [obvious]
+7: Bales of cotton and silk [obvious]
+8: Porcelain
+9: Mail
+10: Wood, strips of metal, ship repair stuff, tools [obvious]
+11: Food [kitchen storage]
+12: Coal [coal storage]
+:===
-=== Central Shaft
+=== Lower Decks
-=== Smoke Stack
+* pipes everywhere:
+ * hot and cold water, steam
+ * pneumatics
+ * gas
+* strong metal doors with speed wheels and bulkheads separate rooms
+* all bulkhead doors open to the outside of the ship so doors can't be opened when the room is flooded #todo
+* hot, stuffy air
-=== Security System Service Room
-=== Brig
-=== Coal Storage
+==== High Energy Magic Storage Hold (aka _Storage A_)
+* strong bulkhead with riddle lock
+ * airlock tunnel
+ * bolts that allow to decouple storage A from the ship (will sink)
+ * a sign that explains how to do that
+* lined with lead
+* magic crackles, small arcs strike between items and walls
+* contains one sublimation bomb (converts all solid matter to gas in a 50 m radius)
+* and a box of fireball wands
-=== Boiler Room
-=== Engine Room
+==== _Storage B_
+* exits
+ * bulkhead towards storage A
+ * big metal door towards central shaft
+ * hatch towards brig, waterlogged, cold to the touch
+ *
+* wooden crates of diverse origin
-=== Galley
+==== _Storage A_
-=== Infirmary
+==== Central Shaft
+* runs entire height of the ship
+* metal doors to all levels
+* pipes on the outside, set-in ladder on the inside
+* removable gratings with small openings for the ladder
-=== Diver Room and Airlock
+* levels
+** storage b: ash raining from above
+** storage a: coal fire on the grating, hot air rising
+** engine deck: grating removed, coal hatch open
+
+==== Smoke Stack
+
+==== Security System Service Room
+
+==== Brig
+
+==== Coal Storage
+
+==== Boiler Room
+* hatch to coal storage
+* coal gasification plant
+* water heater for cabins
+* water distillation for drinking water
+* sea water inlet: big enough to escape thru, if you're willing to flood the deck
+
+
+==== Engine Room
+* water pump for cabins
+* air compressor for pneumatics
+
+
+==== Galley
+
+==== Infirmary
+
+==== Diver Room and Airlock
+
+==== Crew Quarters
-=== Crew Quarters
=== Main Deck
- Cargo hatch
- life boats below
-=== Cabins
+=== Superstructure
+
+==== Cabins
-=== Dining Room
+==== Dining Room
-=== Lounge / Smoking Room
+==== Lounge / Smoking Room
-=== Superstructure Smoke Stack
+==== Superstructure Smoke Stack
-=== Bridge \ No newline at end of file
+==== Bridge \ No newline at end of file