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== Room Description
=== The Ship
* lit by self-igniting gas lamps (gas pressure pushes a firestone into the side of the pipe)
* lamps have valves next to them as on/off switches
* ship transports cargo from many different companies & people
* cargo is loosely based on east–west trading during the Age of Sail
. Random Cargo Table
[options="header,autowidth"]
:===
d10:Item
1: Tea
2: Spices
3: Opium
4: Silver
5: Furs
6: Furniture [obvious]
7: Bales of cotton and silk [obvious]
8: Porcelain
9: Mail
10: Wood, strips of metal, ship repair stuff, tools [obvious]
11: Food [kitchen storage]
12: Coal [coal storage]
:===
=== Lower Decks
* pipes everywhere:
* hot and cold water, steam
* pneumatics
* gas
* strong metal doors with speed wheels and bulkheads separate rooms
* all bulkhead doors open to the outside of the ship so doors can't be opened when the room is flooded #todo
* hot, stuffy air
==== High Energy Magic Storage Hold (aka _Storage A_)
* strong bulkhead with riddle lock
* airlock tunnel
* bolts that allow to decouple storage A from the ship (will sink)
* a sign that explains how to do that
* lined with lead
* magic crackles, small arcs strike between items and walls
* contains one sublimation bomb (converts all solid matter to gas in a 50 m radius)
* and a box of fireball wands
==== _Storage B_
* exits
* bulkhead towards storage A
* big metal door towards central shaft
* hatch towards brig, waterlogged, cold to the touch
*
* wooden crates of diverse origin
==== _Storage A_
==== Central Shaft
* runs entire height of the ship
* metal doors to all levels
* pipes on the outside, set-in ladder on the inside
* removable gratings with small openings for the ladder
* levels
** storage b: ash raining from above
** storage a: coal fire on the grating, hot air rising
** engine deck: grating removed, coal hatch open
==== Smoke Stack
==== Security System Service Room
==== Brig
==== Coal Storage
==== Boiler Room
* hatch to coal storage
* coal gasification plant
* water heater for cabins
* water distillation for drinking water
* sea water inlet: big enough to escape thru, if you're willing to flood the deck
==== Engine Room
* water pump for cabins
* air compressor for pneumatics
==== Galley
==== Infirmary
==== Diver Room and Airlock
==== Crew Quarters
=== Main Deck
- Cargo hatch
- life boats below
=== Superstructure
==== Cabins
==== Dining Room
==== Lounge / Smoking Room
==== Superstructure Smoke Stack
==== Bridge
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