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== Character Creation

- your characters have offended someone; they want you dead.
- you're onboard the _Iceberg_—are you on the run, employed on the ship, suffering from wanderlust? All three?
- what's your background (see table)?
- you wake up from a drug-induced slumber, trapped in _storage B_.
- flashback appropriate to your background: How do they know what they do?


.Character Backgrounds (PC's Table)
[options="autowidth,header"]
|===
|d6 | Background | Prerequisite | Boon

| 1
| Passenger
| none
| more items

| 2
| Cabin Crew
| none
| knowledge about the upper decks

| 3
| Stowaway
| stealthy
| someone loyal in trouble, secret room

| 4
| Guard
| visibly ready for combat
| special access and knowledge about cargo

| 5
| Stoker
| strong and enduring
| another exit

| 6
| Ship's Doctor
| intelligent
| understands security protocols
|===


.Character Backgrounds (Referee's Table)
[options="autowidth,header"]
|===
|d6 | Background | Prerequisite | Decks Known | Special Resources and Knowledge

| 1
| Passenger
| none
| rough idea of upper decks
| one additional item

| 2
| Cabin Crew
| none
| upper decks, galley, infirmary, crew quarters
| food elevator from galley to dining room, bridge is a lifeboat, captain won't abandon bridge

| 3
| Stowaway
| stealthy
| layout of random lower deck, diving room, brig
| knows one of the prisoners, who is loyal to them

| 4
| Guard
| visibly ready for combat
| shaft, storage B, upper decks, brig
| knows about the security system and high-energy magic cargo hold, has key to brig

| 5
| Stoker
| strong and enduring
| boiler and engine deck, shaft
| knows about the water inlet, door from shaft to coal storage doesn't close properly

| 6
| Ship's Doctor
| intelligent
| infirmary and above
| can disable the security system in the service room
|===