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authorArne Dußin2021-05-07 18:06:02 +0200
committerArne Dußin2021-05-07 18:06:02 +0200
commit6de8cfc84edbc80196ad144f2886031a898f5ed7 (patch)
treeb51d5f147dacce69bbb70bf363067a2528a2601f /src
parentf3178df0a92fb3b87087e78cad7b9313f947be6a (diff)
downloadpmd_coop-main.tar.gz
pmd_coop-main.zip
Add player movementHEADmain
Diffstat (limited to 'src')
-rw-r--r--src/components.rs17
-rw-r--r--src/main.rs20
-rw-r--r--src/math/mod.rs93
-rw-r--r--src/math/rect.rs203
-rw-r--r--src/math/vec2.rs231
-rw-r--r--src/systems/draw.rs40
-rw-r--r--src/systems/input.rs88
-rw-r--r--src/systems/mod.rs3
-rw-r--r--src/systems/movement.rs43
9 files changed, 720 insertions, 18 deletions
diff --git a/src/components.rs b/src/components.rs
index c92ca03..9b51bc6 100644
--- a/src/components.rs
+++ b/src/components.rs
@@ -1,15 +1,22 @@
+use sdl2::rect::Rect;
use specs::prelude::*;
use specs_derive::*;
+use crate::math::Vec2;
+
#[derive(Component, Debug, Clone, Copy)]
-pub struct Pos
-{
- pub x: f64,
- pub y: f64,
-}
+pub struct Pos(pub Vec2<f64>);
+
+#[derive(Component, Debug, Clone, Copy)]
+pub struct Velocity(pub Vec2<f64>);
#[derive(Component)]
pub struct StaticDrawable
{
pub texture_name: String,
+ pub source_rect: Rect,
}
+
+#[derive(Component, Default)]
+#[storage(NullStorage)]
+pub struct Player;
diff --git a/src/main.rs b/src/main.rs
index 60186b3..8bc4faf 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -1,11 +1,16 @@
+#![allow(dead_code)]
+
pub mod components;
+pub mod math;
pub mod systems;
pub mod texture_manager;
-use components::{Pos, StaticDrawable};
+use components::*;
+use math::Vec2;
+use sdl2::rect::Rect;
use specs::prelude::*;
use specs::{DispatcherBuilder, World};
-use systems::{SysDraw, SysInput};
+use systems::{SysDraw, SysInput, SysMovement};
fn main()
{
@@ -23,23 +28,30 @@ fn main()
let mut world = World::new();
world.register::<Pos>();
world.register::<StaticDrawable>();
+ world.register::<Velocity>();
+ world.register::<Player>();
world
.create_entity()
- .with(Pos { x: 0., y: 0. })
+ .with(Pos(Vec2::new(0., 0.)))
+ .with(Velocity(Vec2::new(0., 0.)))
.with(StaticDrawable {
texture_name: "portraits.png".to_string(),
+ source_rect: Rect::new(0, 0, 40, 40),
})
+ .with(Player)
.build();
let sys_input = SysInput::new(&sdl);
let sys_draw = SysDraw::new(window);
+ let sys_move = SysMovement::new();
let mut dispatcher = DispatcherBuilder::new()
+ .with(sys_move, "move", &[])
.with_thread_local(sys_input)
.with_thread_local(sys_draw)
.build();
loop {
- dispatcher.dispatch(&mut world);
+ dispatcher.dispatch(&world);
}
}
diff --git a/src/math/mod.rs b/src/math/mod.rs
new file mode 100644
index 0000000..8b22972
--- /dev/null
+++ b/src/math/mod.rs
@@ -0,0 +1,93 @@
+//! Useful mathematical operations in graphical contexts.
+
+pub mod rect;
+pub mod vec2;
+
+use std::cmp::Ordering;
+
+use nalgebra::RealField;
+use num_traits::Pow;
+
+pub use self::rect::*;
+pub use self::vec2::*;
+
+/// Round a floating point number to the nearest step given by the step
+/// argument. For instance, if the step is 0.5, then all numbers from 0.0 to
+/// 0.24999... will be 0., while all numbers from 0.25 to 0.74999... will be 0.5
+/// and so on.
+pub fn round<T>(num: T, step: T) -> T
+where
+ T: RealField,
+{
+ // Only positive steps will be accepted.
+ assert!(step > T::zero());
+
+ let lower_bound = (num / step).floor() * step;
+ let upper_bound = lower_bound + step;
+
+ // Compare the distances and prefer the smaller. If they are the same, prefer
+ // the upper bound.
+ if (num - lower_bound) < (upper_bound - num) {
+ lower_bound
+ }
+ else {
+ upper_bound
+ }
+}
+
+/// Like round, but instead of rounding to a certain fraction, rounds to the nth
+/// decimal place instead of taking a granularity.
+pub fn round_nth_decimal<T>(num: T, decimal_place: u16) -> T
+where
+ T: RealField + Pow<u16, Output = T>,
+{
+ round(num, nalgebra::convert::<f64, T>(0.1).pow(decimal_place))
+}
+
+/// Works like `std::cmp::max`, however also allows partial comparisons. It is
+/// specifically designed so functions that should be able to use f32 and f64
+/// work, eventhough these do not implement Ord. The downside of this function
+/// however is, that its behaviour is undefined when `f32::NaN` for instance
+/// were to be passed.
+pub(crate) fn partial_max<T>(a: T, b: T) -> T
+where
+ T: PartialOrd,
+{
+ match a.partial_cmp(&b) {
+ Some(Ordering::Greater) => a,
+ _ => b,
+ }
+}
+/// Like `partial_max`, but for minimum values. Comes with the same downside,
+/// too.
+pub(crate) fn partial_min<T>(a: T, b: T) -> T
+where
+ T: PartialOrd,
+{
+ match a.partial_cmp(&b) {
+ Some(Ordering::Less) => a,
+ _ => b,
+ }
+}
+
+#[cfg(test)]
+mod test
+{
+ #[test]
+ fn partial_max()
+ {
+ assert_eq!(super::partial_max(0., 0.), 0.);
+ assert_eq!(super::partial_max(-1., 1.), 1.);
+ assert_eq!(super::partial_max(-2., -1.), -1.);
+ assert_eq!(super::partial_max(2., 1.), 2.);
+ }
+
+ #[test]
+ fn partial_min()
+ {
+ assert_eq!(super::partial_min(0., 0.), 0.);
+ assert_eq!(super::partial_min(-1., 1.), -1.);
+ assert_eq!(super::partial_min(-2., -1.), -2.);
+ assert_eq!(super::partial_min(2., 1.), 1.);
+ }
+}
diff --git a/src/math/rect.rs b/src/math/rect.rs
new file mode 100644
index 0000000..55e0b1c
--- /dev/null
+++ b/src/math/rect.rs
@@ -0,0 +1,203 @@
+//! Rectangles where the sides are parallel to the x and y-axes.
+
+use std::ops::{Add, AddAssign, Sub};
+
+//use alga::general::{Additive, Identity};
+use nalgebra::Scalar;
+use num_traits::sign::{self, Signed};
+use num_traits::Zero;
+use serde::{Deserialize, Serialize};
+
+use super::Vec2;
+
+/// Represents a Rectangle with the value type T.
+#[derive(Copy, Clone, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
+pub struct Rect<T: Scalar + Copy>
+{
+ /// The x coordinate, or leftmost coordinate of the Rect.
+ pub x: T,
+ /// The y coordinate, or rightmost coordinate of the Rect.
+ pub y: T,
+ /// The width of the Rect.
+ pub w: T,
+ /// The height of the Rect.
+ pub h: T,
+}
+
+impl<T: Scalar + Copy> Rect<T>
+{
+ /// Create a new Rectangle from the internal values, where it might be nicer
+ /// to use a function instead of setting the values directly.
+ pub fn new(x: T, y: T, w: T, h: T) -> Self { Self { x, y, w, h } }
+
+ /// Create a Rectangle from a slice. Indices are [x, y, w, h].
+ pub fn from_slice(slice: [T; 4]) -> Rect<T>
+ where
+ T: Copy,
+ {
+ Rect {
+ x: slice[0],
+ y: slice[1],
+ w: slice[2],
+ h: slice[3],
+ }
+ }
+
+ /// Move by the Vec provided.
+ pub fn translate(&mut self, by: Vec2<T>)
+ where
+ T: AddAssign,
+ {
+ self.x += by.x;
+ self.y += by.y;
+ }
+
+ /// Set the posiotien of the rectangle to the given one without changing its
+ /// size
+ pub fn set_pos(&mut self, pos: Vec2<T>)
+ {
+ self.x = pos.x;
+ self.y = pos.y;
+ }
+
+ /// Test if two rectangles intersect.
+ pub fn intersect<'a>(this: &'a Rect<T>, other: &'a Rect<T>) -> bool
+ where
+ T: Add<Output = T> + PartialOrd + Copy,
+ {
+ !(this.x > other.x + other.w
+ || this.x + this.w < other.x
+ || this.y > other.y + other.h
+ || this.y + this.h < other.y)
+ }
+
+ /// Function to calculate the bounding rectangle that is between two
+ /// vectors. The order of the vectors is irrelevent for this. As long as
+ /// they are diagonally opposite of each other, this function will work.
+ pub fn bounding_rect(pos1: Vec2<T>, pos2: Vec2<T>) -> Self
+ where
+ T: PartialOrd + Sub<Output = T>,
+ {
+ let vertices = [pos1, pos2];
+
+ Self::bounding_rect_n(&vertices)
+ }
+
+ /// Function to calculate the bounding rectangle of n vertices provided. The
+ /// order of them is not relevant and a point that is contained by the
+ /// vertices will not change the result.
+ ///
+ /// # Panics
+ /// If there is not at least one vertex in the vertices slice, the function
+ /// will panic, since it is impossible to calculate any bounds in such a
+ /// case.
+ pub fn bounding_rect_n(vertices: &[Vec2<T>]) -> Self
+ where
+ T: PartialOrd + Sub<Output = T>,
+ {
+ if vertices.is_empty() {
+ panic!("Cannot create bounding rectangle without any vertices");
+ }
+
+ let mut min = vertices[0];
+ let mut max = vertices[0];
+
+ for vertex in vertices.iter().skip(1) {
+ min.x = super::partial_min(min.x, vertex.x);
+ min.y = super::partial_min(min.y, vertex.y);
+ max.x = super::partial_max(max.x, vertex.x);
+ max.y = super::partial_max(max.y, vertex.y);
+ }
+
+ Self {
+ x: min.x,
+ y: min.y,
+ w: max.x - min.x,
+ h: max.y - min.y,
+ }
+ }
+
+ /// Get the shortest way that must be applied to this Rect to clear out of
+ /// another Rect of the same type so that they would not intersect any more.
+ pub fn shortest_way_out(&self, of: &Rect<T>) -> Vec2<T>
+ where
+ T: Add<Output = T> + Sub<Output = T> + Signed + PartialOrd,
+ {
+ // Check upwards
+ let mut move_y = of.y - self.y - self.h;
+ // Check downwards
+ let move_down = of.y + of.h - self.y;
+ if move_down < -move_y {
+ move_y = move_down;
+ }
+
+ // Check left
+ let mut move_x = of.x - self.x - self.w;
+ // Check right
+ let move_right = of.x + of.w - self.x;
+ if move_right < -move_x {
+ move_x = move_right;
+ }
+
+ if move_x.abs() < move_y.abs() {
+ Vec2::new(move_x, T::zero())
+ }
+ else {
+ Vec2::new(T::zero(), move_y)
+ }
+ }
+
+ /// Calculate the area of the rectangle.
+ pub fn area(&self) -> T
+ where
+ T: Signed,
+ {
+ sign::abs(self.w) * sign::abs(self.h)
+ }
+
+ fn contains_point(&self, point: &Vec2<T>) -> bool
+ where
+ T: Add<Output = T> + PartialOrd,
+ {
+ point.x >= self.x
+ && point.x <= self.x + self.w
+ && point.y >= self.y
+ && point.y <= self.y + self.h
+ }
+
+ fn contains_rect(&self, rect: &Rect<T>) -> bool
+ where
+ T: Add<Output = T> + Sub<Output = T> + Zero + PartialOrd,
+ {
+ /* True, if the rightmost x-coordinate of the called rectangle is further
+ * right or the same as the rightmost coordinate of the given rect.
+ */
+ let x_exceeds = self.x + self.w - rect.x - rect.w >= T::zero();
+ // The same for the y-coordinates
+ let y_exceeds = self.y + self.h - rect.y - rect.h >= T::zero();
+
+ x_exceeds && y_exceeds && self.x <= rect.x && self.y <= rect.y
+ }
+
+ fn is_inside_rect(&self, rect: &Rect<T>) -> bool
+ where
+ T: Add<Output = T> + Sub<Output = T> + Zero + PartialOrd,
+ {
+ rect.contains_rect(&self)
+ }
+}
+
+#[cfg(test)]
+mod test
+{
+ use super::*;
+
+ #[test]
+ fn test_intersect()
+ {
+ let a = Rect::from_slice([0, 0, 4, 4]);
+ let b = Rect::from_slice([-1, -1, 1, 1]);
+
+ assert!(Rect::intersect(&a, &b));
+ }
+}
diff --git a/src/math/vec2.rs b/src/math/vec2.rs
new file mode 100644
index 0000000..5ae0024
--- /dev/null
+++ b/src/math/vec2.rs
@@ -0,0 +1,231 @@
+//! Two-dimensional vectors and useful operations on them.
+
+use std::cmp::Ordering;
+use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Neg, Sub, SubAssign};
+use std::{fmt, mem};
+
+use nalgebra::{RealField, Scalar};
+use num_traits::One;
+use serde::{Deserialize, Serialize};
+
+use crate::math::Rect;
+
+/// Describes a vector, which may be a point or a directed length, depending on
+/// the interpretation.
+#[allow(missing_docs)]
+#[derive(Clone, Copy, Debug, Default, PartialEq, Serialize, Deserialize, Eq, Hash)]
+pub struct Vec2<T: Scalar + Copy>
+{
+ pub x: T,
+ pub y: T,
+}
+
+impl<T: Scalar + Copy> Vec2<T>
+{
+ /// Create a new vector from its internal values.
+ pub fn new(x: T, y: T) -> Self { Self { x, y } }
+
+ /// Finds the euclidian length and returns it.
+ pub fn length(&self) -> T
+ where
+ T: RealField,
+ {
+ (self.x * self.x + self.y * self.y).sqrt()
+ }
+
+ /// Consumes the vector and returns a vector that is rotated by Pi/2 in
+ /// clockwise direction. This is a special case of rotation and the
+ /// function is faster than using the nonspecific rotation function.
+ pub fn rotated_90_clockwise(mut self) -> Vec2<T>
+ where
+ T: One + Neg<Output = T> + MulAssign,
+ {
+ mem::swap(&mut self.x, &mut self.y);
+ self.y *= -T::one();
+ self
+ }
+
+ /// Consumes the vector and returns a vector that is rotated by Pi/2 in
+ /// counterclockwise direction. This is a special case of rotation and
+ /// the function is faster than using the nonspecific rotation function.
+ pub fn rotated_90_counterclockwise(mut self) -> Vec2<T>
+ where
+ T: One + Neg<Output = T> + MulAssign,
+ {
+ mem::swap(&mut self.x, &mut self.y);
+ self.x *= -T::one();
+ self
+ }
+}
+
+// Begin mathematical operators -----------------------------------------------
+
+// Addition
+impl<T: Scalar + Add<Output = T> + Copy> Add for Vec2<T>
+{
+ type Output = Self;
+
+ fn add(self, rhs: Self) -> Self { Vec2::new(self.x + rhs.x, self.y + rhs.y) }
+}
+
+impl<T: Scalar + Add<Output = T> + Copy> Add<(T, T)> for Vec2<T>
+{
+ type Output = Self;
+
+ fn add(self, (x, y): (T, T)) -> Self { Vec2::new(self.x + x, self.y + y) }
+}
+
+impl<T: Scalar + Add<Output = T> + Copy> Add<T> for Vec2<T>
+{
+ type Output = Self;
+
+ fn add(self, rhs: T) -> Self { Vec2::new(self.x + rhs, self.y + rhs) }
+}
+
+impl<T: Scalar + AddAssign + Copy> AddAssign for Vec2<T>
+{
+ fn add_assign(&mut self, rhs: Self)
+ {
+ self.x += rhs.x;
+ self.y += rhs.y;
+ }
+}
+
+impl<T: Scalar + AddAssign + Copy> AddAssign<(T, T)> for Vec2<T>
+{
+ fn add_assign(&mut self, (x, y): (T, T))
+ {
+ self.x += x;
+ self.y += y;
+ }
+}
+
+// Subtraction
+impl<T: Scalar + Sub<Output = T> + Copy> Sub for Vec2<T>
+{
+ type Output = Self;
+
+ fn sub(self, rhs: Self) -> Self { Vec2::new(self.x - rhs.x, self.y - rhs.y) }
+}
+
+impl<T: Scalar + Sub<Output = T> + Copy> Sub<(T, T)> for Vec2<T>
+{
+ type Output = Self;
+
+ fn sub(self, (x, y): (T, T)) -> Self { Vec2::new(self.x - x, self.y - y) }
+}
+
+impl<T: Scalar + Sub<Output = T> + Copy> Sub<T> for Vec2<T>
+{
+ type Output = Self;
+
+ fn sub(self, rhs: T) -> Self { Vec2::new(self.x - rhs, self.y - rhs) }
+}
+
+impl<T: Scalar + SubAssign + Copy> SubAssign for Vec2<T>
+{
+ fn sub_assign(&mut self, rhs: Self)
+ {
+ self.x -= rhs.x;
+ self.y -= rhs.y;
+ }
+}
+
+impl<T: Scalar + SubAssign + Copy> SubAssign<(T, T)> for Vec2<T>
+{
+ fn sub_assign(&mut self, (x, y): (T, T))
+ {
+ self.x -= x;
+ self.y -= y;
+ }
+}
+
+// Scalar multiplication
+impl<T: Scalar + Add<Output = T> + Mul<Output = T> + Copy> Mul for Vec2<T>
+{
+ type Output = T;
+
+ fn mul(self, rhs: Self) -> T { self.x * rhs.x + self.y * rhs.y }
+}
+
+impl<T: Scalar + Mul<Output = T> + Copy> Mul<T> for Vec2<T>
+{
+ type Output = Self;
+
+ fn mul(self, rhs: T) -> Self { Vec2::new(self.x * rhs, self.y * rhs) }
+}
+
+impl<T: Scalar + Div<Output = T> + Copy> Div<T> for Vec2<T>
+{
+ type Output = Self;
+
+ fn div(self, rhs: T) -> Self { Vec2::new(self.x / rhs, self.y / rhs) }
+}
+
+// End of mathematical operators ----------------------------------------------
+
+// By default, the coordinates are first compared by their y-coordinates, then
+// their x-coordinates
+impl<T: fmt::Debug> PartialOrd for Vec2<T>
+where
+ T: PartialOrd + Copy + 'static,
+{
+ fn partial_cmp(&self, other: &Self) -> Option<Ordering>
+ {
+ match self.y.partial_cmp(&other.y) {
+ Some(Ordering::Equal) | None => self.x.partial_cmp(&other.x),
+ y_order => y_order,
+ }
+ }
+}
+
+impl<T: fmt::Debug> Ord for Vec2<T>
+where
+ T: Ord + Copy + 'static,
+{
+ fn cmp(&self, other: &Self) -> Ordering
+ {
+ match self.y.cmp(&other.y) {
+ Ordering::Equal => self.x.cmp(&other.x),
+ y_order => y_order,
+ }
+ }
+}
+
+// Helper function to determine the absolute positive difference between two
+// Values, which don't have to be signed.
+fn difference_abs<T>(a: T, b: T) -> T
+where
+ T: Sub<Output = T> + PartialOrd,
+{
+ if a > b {
+ a - b
+ }
+ else {
+ b - a
+ }
+}
+
+// Helper function that removes all points inside the vector that are not
+// contained inside the optional limit Rect
+fn retain_inside_limits<T: 'static>(items: Vec<Vec2<T>>, limits: Option<Rect<T>>) -> Vec<Vec2<T>>
+where
+ T: PartialOrd + std::fmt::Debug + Copy + Add<Output = T>,
+{
+ // Fast return in case there are no limits
+ if limits.is_none() {
+ return items;
+ }
+ let limits = limits.unwrap();
+
+ // Retain only items that are within the bounds of the limits rect
+ items
+ .into_iter()
+ .filter(|v| {
+ v.x >= limits.x
+ && v.x <= limits.x + limits.w
+ && v.y >= limits.y
+ && v.y <= limits.y + limits.h
+ })
+ .collect()
+}
diff --git a/src/systems/draw.rs b/src/systems/draw.rs
index 1d5ee6b..fd0185e 100644
--- a/src/systems/draw.rs
+++ b/src/systems/draw.rs
@@ -1,4 +1,8 @@
+use std::thread;
+use std::time::{Duration, Instant};
+
use sdl2::pixels::Color;
+use sdl2::rect::Rect;
use sdl2::render::WindowCanvas;
use sdl2::video::{Window, WindowContext};
use specs::prelude::*;
@@ -6,8 +10,14 @@ use specs::prelude::*;
use crate::components::{Pos, StaticDrawable};
use crate::texture_manager::TextureManager;
+/// The minimum time in micro a frame should take to limit the number of
+/// frames drawn to the screen. 5000 microseconds for a maximum of 200 frames
+/// per second.
+pub const FRAME_TIME_MIN_US: u64 = (1_000_000. / 200.) as u64;
+
pub struct SysDraw
{
+ last_frame_time: Instant,
canvas: WindowCanvas,
texture_manager: TextureManager<WindowContext>,
}
@@ -25,10 +35,20 @@ impl SysDraw
let texture_manager = TextureManager::new(canvas.texture_creator());
Self {
+ last_frame_time: Instant::now(),
canvas,
texture_manager,
}
}
+
+ pub fn delay_for_min_frametime(&mut self)
+ {
+ let frame_duration_us = (Instant::now() - self.last_frame_time).as_micros() as u64;
+ if frame_duration_us < FRAME_TIME_MIN_US {
+ thread::sleep(Duration::from_micros(FRAME_TIME_MIN_US - frame_duration_us));
+ }
+ self.last_frame_time = Instant::now();
+ }
}
impl<'a> System<'a> for SysDraw
@@ -39,20 +59,30 @@ impl<'a> System<'a> for SysDraw
{
self.canvas.clear();
- // XXX: This is so slow.. yaaaawn. Replace with ids and texture manager
- // lifetime?
- for (_pos, drawable) in (&pos, &drawable).join() {
+ /* XXX: This is so slow.. yaaaawn. Replace with ids and texture manager
+ * lifetime? */
+ for (pos, drawable) in (&pos, &drawable).join() {
let texture = self
.texture_manager
.get(&drawable.texture_name)
.expect("Unable to load texture");
- // let texture_info = texture.query();
self.canvas
- .copy(&texture, None, None)
+ .copy(
+ &texture,
+ Some(drawable.source_rect),
+ Rect::new(
+ pos.0.x as i32,
+ pos.0.y as i32,
+ drawable.source_rect.width(),
+ drawable.source_rect.height(),
+ ),
+ )
.expect("Unable to draw texture");
}
+ self.delay_for_min_frametime();
+
self.canvas.present();
}
}
diff --git a/src/systems/input.rs b/src/systems/input.rs
index 96ac3b8..13942e0 100644
--- a/src/systems/input.rs
+++ b/src/systems/input.rs
@@ -1,10 +1,21 @@
use sdl2::event::{Event, WindowEvent};
+use sdl2::keyboard::Scancode;
use sdl2::{EventPump, Sdl};
use specs::prelude::*;
+use crate::components::{Player, Velocity};
+
+pub const PLAYER_SPEED: f64 = 150.;
+
+pub const ACTION_KEY_UP: u8 = 0b0001;
+pub const ACTION_KEY_LEFT: u8 = 0b0010;
+pub const ACTION_KEY_DOWN: u8 = 0b0100;
+pub const ACTION_KEY_RIGHT: u8 = 0b1000;
+
pub struct SysInput
{
- event_pump: EventPump,
+ pressed_action_keys: u8,
+ event_pump: EventPump,
}
impl SysInput
@@ -12,17 +23,19 @@ impl SysInput
pub fn new(sdl: &Sdl) -> Self
{
Self {
- event_pump: sdl.event_pump().unwrap(),
+ pressed_action_keys: 0b0,
+ event_pump: sdl.event_pump().unwrap(),
}
}
}
impl<'a> System<'a> for SysInput
{
- type SystemData = ();
+ type SystemData = (WriteStorage<'a, Velocity>, ReadStorage<'a, Player>);
- fn run(&mut self, (): Self::SystemData)
+ fn run(&mut self, (mut vel, player): Self::SystemData)
{
+ let mut player_movement_changed = false;
for event in self.event_pump.poll_iter() {
match event {
Event::Quit { .. } => {
@@ -34,8 +47,75 @@ impl<'a> System<'a> for SysInput
} => {
println!("Window resized to {}x{}", x, y);
},
+ Event::KeyDown { scancode, .. } => match scancode {
+ Some(Scancode::W) => {
+ self.pressed_action_keys |= ACTION_KEY_UP;
+ player_movement_changed = true;
+ },
+ Some(Scancode::A) => {
+ self.pressed_action_keys |= ACTION_KEY_LEFT;
+ player_movement_changed = true;
+ },
+ Some(Scancode::S) => {
+ self.pressed_action_keys |= ACTION_KEY_DOWN;
+ player_movement_changed = true;
+ },
+ Some(Scancode::D) => {
+ self.pressed_action_keys |= ACTION_KEY_RIGHT;
+ player_movement_changed = true;
+ },
+ key => {
+ println!("keydown received: {:?}", key)
+ },
+ },
+ Event::KeyUp { scancode, .. } => match scancode {
+ Some(Scancode::W) => {
+ self.pressed_action_keys &= !ACTION_KEY_UP;
+ player_movement_changed = true;
+ },
+ Some(Scancode::A) => {
+ self.pressed_action_keys &= !ACTION_KEY_LEFT;
+ player_movement_changed = true;
+ },
+ Some(Scancode::S) => {
+ self.pressed_action_keys &= !ACTION_KEY_DOWN;
+ player_movement_changed = true;
+ },
+ Some(Scancode::D) => {
+ self.pressed_action_keys &= !ACTION_KEY_RIGHT;
+ player_movement_changed = true;
+ },
+ _ => {},
+ },
_ => {},
}
}
+
+ /* Update player movement */
+ if player_movement_changed {
+ for (vel, _player) in (&mut vel, &player).join() {
+ /* Vertical movement */
+ if (self.pressed_action_keys & ACTION_KEY_UP) != 0 {
+ vel.0.y = -PLAYER_SPEED;
+ }
+ else if (self.pressed_action_keys & ACTION_KEY_DOWN) != 0 {
+ vel.0.y = PLAYER_SPEED;
+ }
+ else {
+ vel.0.y = 0.;
+ }
+
+ /* Horizontal movement */
+ if (self.pressed_action_keys & ACTION_KEY_LEFT) != 0 {
+ vel.0.x = -PLAYER_SPEED;
+ }
+ else if (self.pressed_action_keys & ACTION_KEY_RIGHT) != 0 {
+ vel.0.x = PLAYER_SPEED;
+ }
+ else {
+ vel.0.x = 0.;
+ }
+ }
+ }
}
}
diff --git a/src/systems/mod.rs b/src/systems/mod.rs
index 2c2af6c..5101a83 100644
--- a/src/systems/mod.rs
+++ b/src/systems/mod.rs
@@ -3,3 +3,6 @@ pub use self::draw::*;
pub mod input;
pub use self::input::*;
+
+pub mod movement;
+pub use self::movement::*;
diff --git a/src/systems/movement.rs b/src/systems/movement.rs
new file mode 100644
index 0000000..61c572a
--- /dev/null
+++ b/src/systems/movement.rs
@@ -0,0 +1,43 @@
+use std::time::{Duration, Instant};
+
+use specs::prelude::*;
+
+use crate::components::{Pos, Velocity};
+
+pub struct SysMovement
+{
+ delta_time: Duration,
+ last_run: Instant,
+}
+
+impl SysMovement
+{
+ pub fn new() -> Self
+ {
+ Self {
+ delta_time: Duration::ZERO,
+ last_run: Instant::now(),
+ }
+ }
+}
+
+impl Default for SysMovement
+{
+ fn default() -> Self { Self::new() }
+}
+
+impl<'a> System<'a> for SysMovement
+{
+ type SystemData = (WriteStorage<'a, Pos>, ReadStorage<'a, Velocity>);
+
+ fn run(&mut self, (mut pos, vel): Self::SystemData)
+ {
+ let now = Instant::now();
+ self.delta_time = now - self.last_run;
+ self.last_run = now;
+
+ for (pos, vel) in (&mut pos, &vel).join() {
+ pos.0 += vel.0 * self.delta_time.as_secs_f64();
+ }
+ }
+}