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| author | Max Pernklau | 2021-01-19 19:33:01 +0100 |
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| committer | Max Pernklau | 2021-01-19 19:33:01 +0100 |
| commit | 019101e5470cfe2b706a96f699c7abb9bf7136d1 (patch) | |
| tree | afb6f9e0eee16f23822e937217a6175b455c26df /txt/ship.adoc | |
| parent | f82485aec3f1b0593a964024d513e878da2c71e1 (diff) | |
| download | sinking-ship-dungeon-main.tar.gz sinking-ship-dungeon-main.zip | |
Diffstat (limited to 'txt/ship.adoc')
| -rw-r--r-- | txt/ship.adoc | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/txt/ship.adoc b/txt/ship.adoc new file mode 100644 index 0000000..7fc5536 --- /dev/null +++ b/txt/ship.adoc @@ -0,0 +1,61 @@ +=== The Ship +* lit by self-igniting gas lamps (gas pressure pushes a firestone into the side of the pipe) +* lamps have valves next to them as on/off switches + +* ship transports cargo from many different companies & people +* cargo is loosely based on east–west trading during the Age of Sail + +* looks like a fast, small passenger ship; these are either filled with VIPs and armed to the teeth or full of third class passengers – neither a good target for piracy +* actually has an enormous, semi-secret cargo hold + + +Why are we sinking?:: +The Antagonist executed the following plan: +1. drugged you to make you compliant, brought you to storage B +2. knocked you out +3. took the McGuffin from storage A +4. prepared the fire in storage C (beeswax from storage), opened the grating and the coal store +5. opened and jammed the diving air lock, unlocked all hatches on the way to shaft/storage C +6. lit fire, climbed up shaft towards life boats +7. panic crew and passengers, get away in life boat + +.Random Cargo Table +[options="header,autowidth"] +:=== +d10:Item +1: Tea +2: Spices +3: Opium +4: Silver +5: Beeswax and honey +6: Furniture [obvious] +7: Bales of cotton and silk [obvious] +8: Porcelain +9: Mail +10: Wood, strips of metal, ship repair stuff, tools [obvious] +11: Food [kitchen storage] +12: Coal [coal storage] +:=== + +=== Lower Decks + +* pipes everywhere: + * hot and cold water, steam + * pneumatics + * gas +* strong metal doors with speed wheels and bulkheads separate rooms +* flooding prevention: + * all bulkhead doors open to the outside of the ship + * all hatches open downwards +* hot, stuffy air + + +=== Security System +pneumatic robots, HD 2d8:: +* fire metal slugs via air riffles 1d6 +* magnetic feet clamp to ship's hull +* as big as a basketball +* need to refill compressed air every 10 min +* are hard-programmed to 'guard', can't be used for anything else +* magic script inside chassis +* ship has small double hatches next to every door
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