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authorMax Pernklau2021-01-19 19:33:01 +0100
committerMax Pernklau2021-01-19 19:33:01 +0100
commit019101e5470cfe2b706a96f699c7abb9bf7136d1 (patch)
treeafb6f9e0eee16f23822e937217a6175b455c26df /txt
parentf82485aec3f1b0593a964024d513e878da2c71e1 (diff)
downloadsinking-ship-dungeon-main.tar.gz
sinking-ship-dungeon-main.zip
plans and detailHEADmain
Diffstat (limited to 'txt')
-rw-r--r--txt/player-handout.adoc2
-rw-r--r--txt/rooms.adoc43
-rw-r--r--txt/ship.adoc61
3 files changed, 66 insertions, 40 deletions
diff --git a/txt/player-handout.adoc b/txt/player-handout.adoc
index 52f8188..85e3e43 100644
--- a/txt/player-handout.adoc
+++ b/txt/player-handout.adoc
@@ -7,7 +7,7 @@
- what's your background (see <<tab>>)?
- you wake up from a drug-induced slumber, trapped in _storage B_.
- flashback appropriate to your background: How do you know what you do?
-
+- you start with two items that are small enough to carry on your person.
.Character Backgrounds
[#tab, options="autowidth,header"]
diff --git a/txt/rooms.adoc b/txt/rooms.adoc
index 8162c97..cfe8808 100644
--- a/txt/rooms.adoc
+++ b/txt/rooms.adoc
@@ -1,43 +1,7 @@
== Room Description
-
-=== The Ship
-* lit by self-igniting gas lamps (gas pressure pushes a firestone into the side of the pipe)
-* lamps have valves next to them as on/off switches
-
-* ship transports cargo from many different companies & people
-* cargo is loosely based on east–west trading during the Age of Sail
-
-. Random Cargo Table
-[options="header,autowidth"]
-:===
-d10:Item
-1: Tea
-2: Spices
-3: Opium
-4: Silver
-5: Furs
-6: Furniture [obvious]
-7: Bales of cotton and silk [obvious]
-8: Porcelain
-9: Mail
-10: Wood, strips of metal, ship repair stuff, tools [obvious]
-11: Food [kitchen storage]
-12: Coal [coal storage]
-:===
-
=== Lower Decks
-* pipes everywhere:
- * hot and cold water, steam
- * pneumatics
- * gas
-* strong metal doors with speed wheels and bulkheads separate rooms
-* all bulkhead doors open to the outside of the ship so doors can't be opened when the room is flooded #todo
-* hot, stuffy air
-
-
-
==== High Energy Magic Storage Hold (aka _Storage A_)
* strong bulkhead with riddle lock
* airlock tunnel
@@ -46,7 +10,7 @@ d10:Item
* lined with lead
* magic crackles, small arcs strike between items and walls
* contains one sublimation bomb (converts all solid matter to gas in a 50 m radius)
-* and a box of fireball wands
+* and an empty, broken box
==== _Storage B_
@@ -57,7 +21,7 @@ d10:Item
*
* wooden crates of diverse origin
-==== _Storage A_
+==== _Storage C_
==== Central Shaft
* runs entire height of the ship
@@ -67,12 +31,13 @@ d10:Item
* levels
** storage b: ash raining from above
-** storage a: coal fire on the grating, hot air rising
+** storage c: coal fire on the grating, hot air rising
** engine deck: grating removed, coal hatch open
==== Smoke Stack
==== Security System Service Room
+* tools
==== Brig
diff --git a/txt/ship.adoc b/txt/ship.adoc
new file mode 100644
index 0000000..7fc5536
--- /dev/null
+++ b/txt/ship.adoc
@@ -0,0 +1,61 @@
+=== The Ship
+* lit by self-igniting gas lamps (gas pressure pushes a firestone into the side of the pipe)
+* lamps have valves next to them as on/off switches
+
+* ship transports cargo from many different companies & people
+* cargo is loosely based on east–west trading during the Age of Sail
+
+* looks like a fast, small passenger ship; these are either filled with VIPs and armed to the teeth or full of third class passengers – neither a good target for piracy
+* actually has an enormous, semi-secret cargo hold
+
+
+Why are we sinking?::
+The Antagonist executed the following plan:
+1. drugged you to make you compliant, brought you to storage B
+2. knocked you out
+3. took the McGuffin from storage A
+4. prepared the fire in storage C (beeswax from storage), opened the grating and the coal store
+5. opened and jammed the diving air lock, unlocked all hatches on the way to shaft/storage C
+6. lit fire, climbed up shaft towards life boats
+7. panic crew and passengers, get away in life boat
+
+.Random Cargo Table
+[options="header,autowidth"]
+:===
+d10:Item
+1: Tea
+2: Spices
+3: Opium
+4: Silver
+5: Beeswax and honey
+6: Furniture [obvious]
+7: Bales of cotton and silk [obvious]
+8: Porcelain
+9: Mail
+10: Wood, strips of metal, ship repair stuff, tools [obvious]
+11: Food [kitchen storage]
+12: Coal [coal storage]
+:===
+
+=== Lower Decks
+
+* pipes everywhere:
+ * hot and cold water, steam
+ * pneumatics
+ * gas
+* strong metal doors with speed wheels and bulkheads separate rooms
+* flooding prevention:
+ * all bulkhead doors open to the outside of the ship
+ * all hatches open downwards
+* hot, stuffy air
+
+
+=== Security System
+pneumatic robots, HD 2d8::
+* fire metal slugs via air riffles 1d6
+* magnetic feet clamp to ship's hull
+* as big as a basketball
+* need to refill compressed air every 10 min
+* are hard-programmed to 'guard', can't be used for anything else
+* magic script inside chassis
+* ship has small double hatches next to every door \ No newline at end of file