diff options
Diffstat (limited to 'txt')
| -rw-r--r-- | txt/player-handout.adoc | 2 | ||||
| -rw-r--r-- | txt/rooms.adoc | 43 | ||||
| -rw-r--r-- | txt/ship.adoc | 61 |
3 files changed, 66 insertions, 40 deletions
diff --git a/txt/player-handout.adoc b/txt/player-handout.adoc index 52f8188..85e3e43 100644 --- a/txt/player-handout.adoc +++ b/txt/player-handout.adoc @@ -7,7 +7,7 @@ - what's your background (see <<tab>>)? - you wake up from a drug-induced slumber, trapped in _storage B_. - flashback appropriate to your background: How do you know what you do? - +- you start with two items that are small enough to carry on your person. .Character Backgrounds [#tab, options="autowidth,header"] diff --git a/txt/rooms.adoc b/txt/rooms.adoc index 8162c97..cfe8808 100644 --- a/txt/rooms.adoc +++ b/txt/rooms.adoc @@ -1,43 +1,7 @@ == Room Description - -=== The Ship -* lit by self-igniting gas lamps (gas pressure pushes a firestone into the side of the pipe) -* lamps have valves next to them as on/off switches - -* ship transports cargo from many different companies & people -* cargo is loosely based on east–west trading during the Age of Sail - -. Random Cargo Table -[options="header,autowidth"] -:=== -d10:Item -1: Tea -2: Spices -3: Opium -4: Silver -5: Furs -6: Furniture [obvious] -7: Bales of cotton and silk [obvious] -8: Porcelain -9: Mail -10: Wood, strips of metal, ship repair stuff, tools [obvious] -11: Food [kitchen storage] -12: Coal [coal storage] -:=== - === Lower Decks -* pipes everywhere: - * hot and cold water, steam - * pneumatics - * gas -* strong metal doors with speed wheels and bulkheads separate rooms -* all bulkhead doors open to the outside of the ship so doors can't be opened when the room is flooded #todo -* hot, stuffy air - - - ==== High Energy Magic Storage Hold (aka _Storage A_) * strong bulkhead with riddle lock * airlock tunnel @@ -46,7 +10,7 @@ d10:Item * lined with lead * magic crackles, small arcs strike between items and walls * contains one sublimation bomb (converts all solid matter to gas in a 50 m radius) -* and a box of fireball wands +* and an empty, broken box ==== _Storage B_ @@ -57,7 +21,7 @@ d10:Item * * wooden crates of diverse origin -==== _Storage A_ +==== _Storage C_ ==== Central Shaft * runs entire height of the ship @@ -67,12 +31,13 @@ d10:Item * levels ** storage b: ash raining from above -** storage a: coal fire on the grating, hot air rising +** storage c: coal fire on the grating, hot air rising ** engine deck: grating removed, coal hatch open ==== Smoke Stack ==== Security System Service Room +* tools ==== Brig diff --git a/txt/ship.adoc b/txt/ship.adoc new file mode 100644 index 0000000..7fc5536 --- /dev/null +++ b/txt/ship.adoc @@ -0,0 +1,61 @@ +=== The Ship +* lit by self-igniting gas lamps (gas pressure pushes a firestone into the side of the pipe) +* lamps have valves next to them as on/off switches + +* ship transports cargo from many different companies & people +* cargo is loosely based on east–west trading during the Age of Sail + +* looks like a fast, small passenger ship; these are either filled with VIPs and armed to the teeth or full of third class passengers – neither a good target for piracy +* actually has an enormous, semi-secret cargo hold + + +Why are we sinking?:: +The Antagonist executed the following plan: +1. drugged you to make you compliant, brought you to storage B +2. knocked you out +3. took the McGuffin from storage A +4. prepared the fire in storage C (beeswax from storage), opened the grating and the coal store +5. opened and jammed the diving air lock, unlocked all hatches on the way to shaft/storage C +6. lit fire, climbed up shaft towards life boats +7. panic crew and passengers, get away in life boat + +.Random Cargo Table +[options="header,autowidth"] +:=== +d10:Item +1: Tea +2: Spices +3: Opium +4: Silver +5: Beeswax and honey +6: Furniture [obvious] +7: Bales of cotton and silk [obvious] +8: Porcelain +9: Mail +10: Wood, strips of metal, ship repair stuff, tools [obvious] +11: Food [kitchen storage] +12: Coal [coal storage] +:=== + +=== Lower Decks + +* pipes everywhere: + * hot and cold water, steam + * pneumatics + * gas +* strong metal doors with speed wheels and bulkheads separate rooms +* flooding prevention: + * all bulkhead doors open to the outside of the ship + * all hatches open downwards +* hot, stuffy air + + +=== Security System +pneumatic robots, HD 2d8:: +* fire metal slugs via air riffles 1d6 +* magnetic feet clamp to ship's hull +* as big as a basketball +* need to refill compressed air every 10 min +* are hard-programmed to 'guard', can't be used for anything else +* magic script inside chassis +* ship has small double hatches next to every door
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