aboutsummaryrefslogtreecommitdiff
path: root/txt
diff options
context:
space:
mode:
authorMax Pernklau2021-01-19 09:34:14 +0100
committerMax Pernklau2021-01-19 09:34:14 +0100
commita7ec7ff0205b84a2e56de72bf57b9e551b4d33dd (patch)
tree19139cbf457c801a508a5af23a4632092aaf2b97 /txt
parent0eecef55db0d769c32826f35ce6be0918784b117 (diff)
downloadsinking-ship-dungeon-a7ec7ff0205b84a2e56de72bf57b9e551b4d33dd.tar.gz
sinking-ship-dungeon-a7ec7ff0205b84a2e56de72bf57b9e551b4d33dd.zip
character intro, room names
Diffstat (limited to 'txt')
-rw-r--r--txt/intro.adoc94
-rw-r--r--txt/rooms.adoc45
2 files changed, 129 insertions, 10 deletions
diff --git a/txt/intro.adoc b/txt/intro.adoc
index 03dc4ad..de75dee 100644
--- a/txt/intro.adoc
+++ b/txt/intro.adoc
@@ -1,14 +1,88 @@
== Character Creation
-.Character Backgrounds
+- your characters have offended someone; they want you dead.
+- you're onboard the _Iceberg_—are you on the run, employed on the ship, suffering from wanderlust? All three?
+- what's your background (see table)?
+- you wake up from a drug-induced slumber, trapped in _storage B_.
+- flashback appropriate to your background: How do they know what they do?
+
+
+.Character Backgrounds (PC's Table)
[options="autowidth,header"]
-,===
-d6,Background, Area Known, Prerequisite
-1,Passenger, rough idea of upper decks, none
-2,Cabin Crew, upper decks, none
-3,Stowaway, random lower deck, stealthy
-4,Guard, perimeter, visibly ready for combat
-5,Stoker, boiler deck, strong and enduring
-6,Ship's Doctor, infirmary, intelligent
-,=== \ No newline at end of file
+|===
+|d6 | Background | Prerequisite | Boon
+
+| 1
+| Passenger
+| none
+| more items
+
+| 2
+| Cabin Crew
+| none
+| knowledge about the upper decks
+
+| 3
+| Stowaway
+| stealthy
+| someone loyal in trouble, secret room
+
+| 4
+| Guard
+| visibly ready for combat
+| special access and knowledge about cargo
+
+| 5
+| Stoker
+| strong and enduring
+| another exit
+
+| 6
+| Ship's Doctor
+| intelligent
+| understands security protocols
+|===
+
+
+.Character Backgrounds (Referee's Table)
+[options="autowidth,header"]
+|===
+|d6 | Background | Prerequisite | Decks Known | Special Resources and Knowledge
+
+| 1
+| Passenger
+| none
+| rough idea of upper decks
+| one additional item
+
+| 2
+| Cabin Crew
+| none
+| upper decks, galley, infirmary, crew quarters
+| food elevator from galley to dining room, bridge is a lifeboat, captain won't abandon bridge
+
+| 3
+| Stowaway
+| stealthy
+| layout of random lower deck, diving room, brig
+| knows one of the prisoners, who is loyal to them
+
+| 4
+| Guard
+| visibly ready for combat
+| shaft, storage B, upper decks, brig
+| knows about the security system and high-energy magic cargo hold, has key to brig
+
+| 5
+| Stoker
+| strong and enduring
+| boiler and engine deck, shaft
+| knows about the water inlet, door from shaft to coal storage doesn't close properly
+
+| 6
+| Ship's Doctor
+| intelligent
+| infirmary and above
+| can disable the security system in the service room
+|=== \ No newline at end of file
diff --git a/txt/rooms.adoc b/txt/rooms.adoc
new file mode 100644
index 0000000..b4734db
--- /dev/null
+++ b/txt/rooms.adoc
@@ -0,0 +1,45 @@
+== Room Description
+
+=== High Energy Magic Storage Hold (aka _Storage A_)
+
+=== Bulkhead AB
+
+=== _Storage B_
+
+=== _Storage A_
+
+=== Central Shaft
+
+=== Smoke Stack
+
+=== Security System Service Room
+
+=== Brig
+
+=== Coal Storage
+
+=== Boiler Room
+
+=== Engine Room
+
+=== Galley
+
+=== Infirmary
+
+=== Diver Room and Airlock
+
+=== Crew Quarters
+
+=== Main Deck
+- Cargo hatch
+- life boats below
+
+=== Cabins
+
+=== Dining Room
+
+=== Lounge / Smoking Room
+
+=== Superstructure Smoke Stack
+
+=== Bridge \ No newline at end of file